A bold new spatial perspective on modern sculpture, with 800 color images of work by artists including Henry Moore, Lygia Clark, Anish Kapoor, and Ana Mendieta.
This monumental, richly illustrated volume from ZKM Karlsruhe approaches modern sculpture from a spatial perspective, interpreting it though contour, emptiness, and levitation rather than the conventional categories of unbroken volume, mass, and gravity. It examines works by dozens of twentieth- and twenty-first-century artists, including Hans Arp, Marcel Duchamp, Henry Moore, Barbara Hepworth, Lygia Clark, Anish Kapoor, Olafur Eliasson, Ana Mendieta, Fujiko Nakaya, Tomás Saraceno, and Alicja Kwade. The large-scale book contains over 800 color images.
Negative Space comes out of an epic exhibition at ZKM, and volume editor Peter Weibel (Chairman and CEO of ZKM) takes a curatorial approach to the topic. The last exhibition to deal comprehensively with the question "What is modern sculpture?" was at the Centre Georges Pompidou in 1986. Weibel and ZKM pick up where the Pompidou left off, examining sculptures not as figurative, solid, and self-contained monoliths but in terms of open and hollow spaces; reflection, light, shadow; innovative materials; data; and the moving image. Weibel puts advances in science, architecture, and mathematics in the context of avant-garde sensibilities to show how modern sculpture significantly deviates from the work of the past. Texts in the volume include an introduction and twelve chapters written by Weibel with contributions by cocurators as well as facsimiles and reproductions of artist-authored manifestos.
Essays on a range of photographic topics by the recently appointed chief curator of photography at MoMA.
This volume offers a selection of essays by the renowned photography historian Clément Chéroux. Chéroux, appointed chief curator of photography at the Museum of Modern Art (MoMA) in New York in 2020, takes on a variety of topics, from the history of vernacular photography to the influence of documentary photography on Surrealism. The texts, published together in one volume for the first time and newly translated into English, reflect the breadth of Chéroux's thinking, the rigor of his approach, and his endless curiosity about photographs.
In this strikingly designed and generously illustrated volume, Chéroux presents unique case studies and untold stories. He discusses ways of sharing images, from the nineteenth century to the digital age; considers the utopian ideals of early photography; and analyzes the duality of amateur photography. Among other things, he describes the appeal of photographs snapped from a speeding train and explains historical value of first-generation prints of photographs. Through an analysis of key photographs taken on 9/11, Chéroux shows that the same six images were seen again and again in the press. Widely ranging, erudite, and engaging, these essays present Chéroux's innovative investigations of the histories of photography.
There's more to Banksy than the painting on the wall: the first in-depth investigation into the mysteries of the world's most famous living artist.
Banksy is the world's most famous living artist, yet no one knows who he is. For more than twenty years, his wryly political and darkly humorous spray paintings have appeared mysteriously on urban walls around the globe, generating headlines and controversy. Art critics disdain him, but the public (and the art market) love him. With this generously illustrated book, artist and critic Carol Diehl is the first author to probe the depths of the Banksy mystery. Through her exploration of his paintings, installations, writings, and Academy Award-nominated film, Exit through the Gift Shop, Diehl proves unequivocally that there's more to Banksy than the painting on the wall.
Seeing Banksy as the ultimate provocateur, Diehl investigates the dramas that unfold after his works are discovered, with all of their social, economic, and political implications. She reveals how this trickster rattles the system, whether during his month-long 2013 self-styled New York residency or his notorious Dismaland of 2015, a full-scale dystopian family theme park unsuitable for children dedicated to the failure of capitalism. Banksy's work, Diehl shows, is a synthesis of conceptual art, social commentary, and political protest, played out not in museums but where it can have the most effect--on the street, in the real world. The questions Banksy raises about the uses of public and private property, the role of the global corporatocracy, the never-ending wars, and the gap between artworks as luxury goods and as vehicles of social expression, have never been more relevant.
The power of design to create a life worth living even in a refugee camp: designs, inventions, and artworks from the Azraq Refugee Camp in Jordan. This book shows how, even in the most difficult conditions--forced displacement, trauma, and struggle--design can help create a life worth living. Design to Live documents designs, inventions, and artworks created by Syrian refugees living in the Azraq Refugee Camp in Jordan. Through these ingenious and creative innovations--including the vertical garden, an arrangement necessitated by regulations that forbid planting in the ground; a front hall, fashioned to protect privacy; a baby swing made from recycled desks; and a chess set carved from a broomstick--refugees defy the material scarcity, unforgiving desert climate, and cultural isolation of the camp. Written in close collaboration with the residents of the camp, with text in both English and Arabic, Design to Live, reflects two perspectives on the camp: people living and working in Azraq and designers reflecting on humanitarian architecture within the broader field of socially engaged art and design. Architectural drawings, illustrations, photographs, narratives, and stories offer vivid testimony to the imaginative and artful ways that residents alter and reconstruct the standardized humanitarian design of the camp--and provide models that can be replicated elsewhere. The book is the product of a three-year project undertaken by MIT Future Heritage Lab, researchers and students with Syrian refugees at the Azraq Refugee Camp, CARE, Jordan, and the German-Jordanian University. Copublication with Future Heritage Lab, MIT
Ce livre historique abondamment illustré raconte comment quelques riches américaines, en tant que clientes et porteuses d'influence, ont favorisé l'émergence de la haute couture française à la fin du XIXe siècle.
B>A collection that tracks the astonishing impact of one vernacular aesthetic category--the cute--on postwar and contemporary art./b>br>br>The Cute tracks the astonishing impact of a single aesthetic category on post-war and contemporary art, and on the vast range of cultural practices and discourses on which artists draw. From robots and cat videos to ice cream socials, The Cute explores the ramifications of an aesthetic of or about minorness--or what is perceived to be diminutive, subordinate, and above all, unthreatening--on the shifting forms and contents of art today. This anthology is the first of its kind to show how contemporary artists have worked on and transformed the cute, in ways that not only complexify its meaning, but also reshape their own artistic practices.br>;br>Artists surveyed includebr>Peggy Ahwesh, Cosima Von Bonin, Nayland Blake, Paul Chan, Adrian Howells, Juliana Huxtable, Larry Johnson, Mike Kelley, Dean Kenning, Wyndham Lewis, Jeff Koons, Sean-Kierre Lyons, Mammalian Diving Reflex, Alake Shilling, Annette Messager, Mariko Mori, Takashi Murakami, Charlemagne Palestine, David Robbins, Mika Rottenberg, Allen Ruppersberg, Jack Smith, Kara Walker, Andy Warhol, Yoshitomo Narabr>;br>Writers includebr>Sasha Archibald, Roland Barthes, Leigh Claire La Berge, Lauren Berlant, Ian Bogost, Jennifer Doyle, Lee Edelman, Adrienne Edwards, Rosalind Galt, E.H. Gombrich, Lewis Gordon, Rosmarie Garland Thompson, Stephen Jay Gould, Wayne Koestenbaum, Angelik Vizcarrondo-Laboy, Lori Merish, John Morreall, Juliane Rebentisch, Frances Richard, Carrie Rickey, Friedrich Schiller, Peter Schjeldahl, Kanako Shiokawa, Susan Stewart, Angelik Vizcarrondo-Laboy, Kevin Young
Experiments in architectural education in the post-World War II era that challenged and transformed architectural discourse and practice.
In the decades after World War II, new forms of learning transformed architectural education. These radical experiments sought to upend disciplinary foundations and conventional assumptions about the nature of architecture as much as they challenged modernist and colonial norms, decentered building, imagined new roles for the architect, and envisioned participatory forms of practice. Although many of the experimental programs were subsequently abandoned, terminated, or assimilated, they nevertheless helped shape and in some sense define architectural discourse and practice. This book explores and documents these radical pedagogies and efforts to defy architecture's status quo.
The experiments include the adaptation of Bauhaus pedagogy as a means of "unlearning" under the conditions of decolonization in Africa; a movement to design for "every body," including the disabled, by architecture students and faculty at the University of California, Berkeley; the founding of a support network for women interested in the built environment, regardless of their academic backgrounds; and a design studio in the USSR that offered an alternative to the widespread functionalist approach in Soviet design. Viewed through their dissolution and afterlife as well as through their founding stories, these projects from the last century raise provocative questions about architecture's role in the new century.
Works by one of the most important artists working in America today--photographs, collaborative projects, ephemeral objects, and trenchant and witty institutional critique.
For the past two decades Louise Lawler has been taking photographs of art in situ, from small poignant black-and-white images of art in people's homes to large format glossy color pictures of art in museums and in auction houses. In addition she has produced a variety of objects--paperweights, etched drinking glasses, matchbooks, gallery announcements--all of which cleverly describe how art comes to accrue value as it moves through various systems of exchange. Lawler's oeuvre was essential in creating an expanded field for photography, it was crucial in postmodern debates over theories of representation, it remains indelible within the field of institutional critique, and it has always been trenchant and witty in its sustained commitment to a feminist vision of art, art history, and contemporary art practice. But Lawler is also an old-fashioned artist's artist, long overdue for the kind of serious reconsideration and recognition that this volume affords. The very self-effacing nature of Lawler's practice, however, her continual suspicion about notions of authorship--and her sly disregard for museological conventions--have meant that she has resisted precisely the usual mid-career retrospective. Twice Untitled and Other Pictures, published in conjunction with Lawler's first major museum exhibition in the United States, organized by the Wexner Center for the Arts, eats away at the standard museum practices of chronology, linear development, and the presentation of masterpieces, opting instead to explore such dynamic themes and undercurrents in Lawler's practice as her relationship to sculpture, her long history of collaborative projects, her production of such ephemera as napkins, matchbooks, and announcement cards, and the steady political dimension of her work--which culminated most recently in works that are deeply critical of the American invasion of Iraq. With essays by art historian and political theorist Rosalyn Deutsche and curators Ann Goldstein and Helen Molesworth, Twice Untitled and Other Pictures promises to be an essential volume for anyone interested in late twentieth- and early twenty-first- century art.
The first comprehensive history in English of film at the Bauhaus, exploring practices that experimented with film as an adaptable, elastic "polymedium." With Design in Motion, Laura Frahm proposes an alternate history of the Bauhaus--one in which visual media, and film in particular, are crucial to the Bauhaus's visionary pursuit of integrating art and technology. In the first comprehensive examination in English of film at the Bauhaus, Frahm shows that experimentation with film spanned a range of Bauhaus practices, from textiles and typography to stage and exhibition design. Indeed, Bauhausler deployed film as an adaptable, elastic "polymedium," malleable in shape and form, unfolding and refracting into multiple material, aesthetic, and philosophical directions.
Frahm shows how the encounter with film imbued the Bauhaus of the 1920s and early 1930s with a flexible notion of design, infusing painting with temporal concepts, sculptures with moving forms, photographs with sequential aesthetics, architectural designs with a choreography of movement. Frahm considers, among other things, student works that explored light and the transparent features of celluloid and cellophane; weaving practices that incorporate cellophane; experimental films, social documentaries, and critical reportage by Bauhaus women; and the proliferation of film strips in posters, book covers, and other typographic work.
Viewing the Bauhaus's engagement with film through a media-theoretic lens, Frahm shows how film became a medium for "design in motion." Movement and process, rather than stability and fixity, become the defining characteristics of Bauhaus educational, aesthetic, and philosophical ethos.
Artistes, architectes, historiens de l'art, critiques et conservateurs explorent le travail de Donald Judd en tant qu'artiste et critique dans des essais couvrant toute sa carrière. Les textes rassemblés dans ce volume explorent les questions d'abstraction, de phénoménologie, d'engagement politique, de travail, d'urbanisme et de conservation. Rédigés par un éventail d'artistes, d'architectes, d'historiens de l'art, de critiques et de conservateurs, ces textes montrent clairement la pertinence de Judd pour un large éventail de domaines et de disciplines, et le situent comme une figure centrale de l'art contemporain.
Livre-exposition paru pour la première fois en 2018, Fantasies of the Library permet aux lecteurs de découvrir la bibliothèque sous un nouvel angle. Le livre imagine et incarne la bibliothèque à la fois comme gardienne de livres et comme conservatrice d'idées - comme plate-forme du futur. Un essai occupe la page de droite de chaque double page tandis que les interviews défilent indépendamment sur la gauche. Les oeuvres bibliophiles se croisent tout au long du livre-exposition. Un essai photo, «Reading Rooms Reading Machines» interrompt encore le livre afin d'exposer des images de bibliothèques (anciennes et nouvelles, réelles et imaginées) et de lecteurs (humains et machines) et présente des oeuvres d'artistes tels que Kader Atta, Wafaa Bilal, Mark Dion, Rodney Graham, Katie Paterson, Veronika Spierenburg et d'autres.
When Americans mamboed in the kitchen, waltzed in the living room, polkaed in the pavilion, and tangoed at the club; with glorious, full-color record cover art.
In midcentury America, eager dancers mamboed in the kitchen, waltzed in the living room, Watusied at the nightclub, and polkaed in the pavilion, instructed (and inspired) by dance records. Glorious, full-color record covers encouraged them: Let's Cha Cha Cha, Dance and Stay Young, Dancing in the Street!, Limbo Party, High Society Twist. In Designed for Dancing, vinyl record aficionados and collectors Janet Borgerson and Jonathan Schroeder examine dance records of the 1950s and 1960s as expressions of midcentury culture, identity, fantasy, and desire.
Borgerson and Schroeder begin with the record covers--memorable and striking, but largely designed and created by now-forgotten photographers, scenographers, and illustrators--which were central to the way records were conceived, produced, and promoted. Dancing allowed people to sample aspirational lifestyles, whether at the Plaza or in a smoky Parisian café, and to affirm ancestral identities with Irish, Polish, or Greek folk dancing. Dance records featuring ethnic music of variable authenticity and appropriateness invited consumers to dance in the footsteps of the Other with "hot" Latin music, Afro-Caribbean rhythms, and Hawaiian hulas. Bought at a local supermarket, department store, or record shop, and listened to in the privacy of home, midcentury dance records offered instruction in how to dance, how to dress, how to date, and how to discover cool new music--lessons for harmonizing with the rest of postwar America.
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies.
Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the Satanic Panic accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D.
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.